﻿//////////////////////////////////////////////////////////////////////////////
//
// Copyright © 1998-2024 Glodon Company Limited.
//
// Licensed under the MIT License
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the “Software”),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//////////////////////////////////////////////////////////////////////////////
#pragma once
#include "GmStructure.h"
#include "StructureInstanceInput.h"
#include "GbmpBuiltInParameterStaticVauleListItems.h"
#include "StructureInstanceEndType.h"
#include "StructureInstanceAnchorType.h"
#include "Vector3d.h"

namespace gcmp
{
    struct StructureColumnInput : public StructureInstanceInput
    {
        virtual ~StructureColumnInput() {};

        StructureColumnInput()
        {
            IsVerticalColumn = true;
            RotateAngle = 0.0;
            TopAssociatedPlaneId = ElementId::InvalidID;
            AssociatedPlaneOffset = 0.0;
            TopOffset = 0.0;
            AnchorType = InstanceAnchorPointType::CenterAnchorPointType;
            TopFaceEndType = InstanceEndType::PerpendicularToAxis;
            BottomFaceEndType= InstanceEndType::PerpendicularToAxis;
            ConcreteType = ConcreteStrengthGradeType::CSG_C30;
            Height = 3000;
        }

        bool IsVerticalColumn;
        double RotateAngle;
        ElementId TopAssociatedPlaneId;
        double AssociatedPlaneOffset;
        double TopOffset;
        InstanceAnchorPointType AnchorType;
        InstanceEndType TopFaceEndType;
        InstanceEndType BottomFaceEndType;
        ConcreteStrengthGradeType ConcreteType;
        std::vector<Vector3d> PositionPoints;
        double Height;
    };
}
